Friday, September 21, 2007

Website Update



Updated June. 6th 2008
More stuff added to the GTA 4 site
Xbox 360 GTA IV Exclusive Content Delayed.
Pics and info.
Complete re-organization to the site.
Welcome Page Organized, and re-done including new theme music.
Main page more links added, new videos and shows added:
Includes Mario Shows, South Park episodes, and Theater Movies.
New background Music at Welcome menu, new background colors added, to increase view-ability of site.

World of Warcraft fansite introduced, links, pics, and videos, to keep you ahead of the game.

Keep going to the website to find new stuff all the time, don't miss out.

Thursday, September 6, 2007

Sunday, September 2, 2007

Too close for comfort: Apophis asteroid to be studied

2029, April: Apophis will fly past Earth. This could potentially be dangerous to us. Measuring in at 300 meters in width (980 feet), the asteroid is said to be invading our territorial bubble at a distance closer then many communication satellites. Not good. Definitely not good. But fortunately, we have about a little more than two decades until that happens.

And we better make good use of that time lest we become just another sprinkle of dust in the universe. UK space scientists fully understand this, that's why they have thought of a way to get to know the enemy better. Through the Apex (Apophis Explorer), we earthlings could have a better understanding of the makeup of the asteroid: size, shape, color, spin, composition, and temperature.

Although doomsday speculations have already been refuted regarding Apophis, it still would do us well not to be complacent and take any chances. The prediction that the Apophis asteroid will zoom past Earth only at 36,000 km at most is devoid of certainty, and as such must be closely looked into. The Apex could be just the key to the asteroid's mystery. With the remote-sensing aircraft able to get close enough to the asteroid, data could be picked up, sent back to Earth and then analyzed. From there, we can then have the homecourt advantage.

But the Apex is nothing but a mere concept as of yet. And you can say it is one heck of a brilliant idea it is - with a price tag of £ 25,000 (US$ 50,000). You can only imagine how much more it'll cost once the mission gets the green light. Then again, I guess we shouldn't mind shelling out millions of dollars if it means saving ourselves, right?

Friday, August 24, 2007

Website Update



Update Sept 2 2007
Updated Sept 7 2007
Updated Sept 19 2007
More stuff added to the GTA 4 site.

Tuesday, August 21, 2007

Nintendo polling public on Wii game demo demand


Over at Go Nintendo, a reader sent in the above image, which is a hurdle that those wishing to enter the latest Nintendo Power sweepstakes need to tackle. It throws up flags in all areas, as it causes us to believe Nintendo is honestly considering providing us with some sort of demo download service. We don't like the idea of having to pay for the ability to do this, but we'll smile for the time being just at the thought that Nintendo is doing something in regards to the online situation.

Halo 3's Multiplayer Designer on armors, player customization, and the Man Cannon


Some juicy facts were revealed in IGN's interesting interview with Halo 3's Multiplayer Designer Lars Bakken, including some tidbits regarding how many armor pieces are in the game, a peek into Halo 3's player customisation, online storage limits for each player (and some optional extras), and that chuckle-magnet contraption, the Man Cannon.

While Bakken wasn't able to specify how many kinds of armor can be found in the game, he stated that there will be a lot more than what is already revealed so far. As to how the secret armor can be found, Bakken said that they will be found both in single and multiplayer modes through Achievements earned in game.

Aside from armor customisation, there's a new system called Player Traits where players can set basic player characteristics for the following categories: Shields and Health, Damage Modifiers, Movement, and Appearance.

Under Shields and Health, players can set a character's damage resistance rate, vampirism, head shot damage, and so forth. For Damage Modifiers, players can toggle how many grenades can be carried by the character, as well as the ability to have regenerating grenades. Player gravity, speed, and the ability to ride vehicles can be tweaked under the Movement category, while Appearance pretty much changes the character's outward appearance, including camouflage and team colors.

The good thing is that all of these tweaks can be saved as a custom setting, and can be labeled with a name and a description for easier retrieval. The customisation settings can be saved in the player's File Share - Halo 3 players will be alloted six slots where they can put in films, screenshots, etc. aside from custom settings.

If six slots (worth 25MB) aren't enough, there's an option called Bungie Pro where players can purchase 24 slots with 250MB worth of virtual space. The good thing is that Bungie Studios will host the saved files and not eat up the Microsoft Xbox 360's HD space. Pricing for the service is not yet determined as of this writing.

Finally (but not the least), Bakken enlightens us with how the Man Cannon term came to be. In case you're not yet aware about the Man Cannon, it's the device that shoots people into the air. Bakken recounts:

The name? You know, I can't actually remember who started yelling it, but I do remember very early on that, when we were playing multiplayer, one particular single player designer would yell it every time he went through it...we didn't necessarily mean for that to be what it became, but it is pretty funny.